Coil Brawler by Thundersmacker

Try to tame this off-road beast.

Info:

This is a straight convert except for some slight changes.

Removed the awful knobby tires with proper off-road racing wheels.

Modified to have proper front independent and rear solid axle suspension like on the real Rally Fighter.

Features nearly all mods from Los Santos Customs as extras.

Includes proper LOD's.

Credits:
 
Original model by Rockstar Games.

Ripped by Thundersmacker.

Props to DK22Pac for the XFT to DFF Converter, 
It makes the ripping and converting much easier.

Converted to GTA IV and edited by Thundersmacker.

Other car parts and etc. from GTA IV cars by Rockstar Games.

Notes:

You can replace any 2-door vehicle with the Brawler. Though it would be recommended to add it rather than replace another car.

Update V1.1 Changelog:

-fixed collisions.
-added proper mirror reflections.

Update V1.2 Changelog:

-added IV style panel lines.
-fixed door, bonnet, and boot physics so that they should now react to the cars movement when open.

Update V1.3 Changelog:

-revised handling
-added compatibility for the LibertyPlates mod by Shvab.

Bugs:

None that I know of currently.


Installation Data:

Data Lines: Use these or you will be punished with glitches!

handling.dat

BRAWL          3500.0 1.9   85	0.0 0.0 -0.65        0.0  5  0.255 1.0 175.0	0.245 0.643 0.55 32.0		1.25 1.09 16.4 0.17 0.4828             1.1  0.8 0.8 0.25 -0.25 0.00 0.50                              0.5 0.4 0.5 0.5         0.0  0050000                             00200010                    1                                                                      0

vehicles.ide  (uses the Banshee sound, it's the best I could find)

brawler, 	brawler,	car,		BRAWLER,	                  BANSHEE,	VEH@STD,               NULL,     	                                    1,	1,		0.2368,	0.2368,		0,	2,	1.0	,2,	truckfirefx+truckenginefx+ext_strong+ext_rare

carcols.dat  (put this in the Car4 section) color 1 is the main body, and color 2 is the secondary body color and color 4 is the wheels.

brawler, 	0,1,1,1, 76,1,128,1, 89,1,132,3, 129,1,131,0, 3,1,133,0, 29,0,125,11, 51,1,132,1, 57,6,126,10, 112,1,1,0, 131,1,132,5, 6,6,1,1,

VehOff.csv lines  (add these if you added the vehicle)

VEHICLE brawler FIELD BOOT_OPEN POS -0.000801 -1.491062 0.395487 ANGLES 0.251370 -0.000667 -3.133432 FOV 55.000000
VEHICLE brawler FIELD BONNET_FWD POS -0.001968 1.058936 0.461401 ANGLES -0.000000 0.000000 -0.000000 FOV 55.000000
VEHICLE brawler FIELD BONNET_BWD POS -0.002930 -1.117058 0.789669 ANGLES -0.000120 0.000000 3.141541 FOV 55.000000
VEHICLE brawler FIELD CINEY_WHEEL POS -1.196449 -0.180016 -0.203613 ANGLES -0.048883 -0.000026 -0.013675 FOV 55.000000
VEHICLE brawler FIELD CINEY_UNDER POS -0.003941 -0.111085 -0.458740 ANGLES -0.000151 -0.000024 -0.000005 FOV 55.000000
VEHICLE brawler FIELD CINEY_MISC_1 POS 1.583172 -5.772737 0.742280 ANGLES -0.164301 -0.167322 0.113018 FOV 45.000000
VEHICLE brawler FIELD CINEY_MISC_2 POS -1.180932 -0.146745 0.577617 ANGLES -0.231292 0.276746 -0.561214 FOV 55.000000
VEHICLE brawler FIELD JACKED POS 0.040814 0.677206 0.536499 ANGLES 0.228786 0.000127 2.001151 FOV 55.000000
VEHICLE brawler FIELD BUSTED POS -0.589830 1.001343 0.881714 ANGLES -0.041334 0.000000 2.637026 FOV 55.000000
VEHICLE brawler FIELD CARPHONE POS -0.511005 1.157715 0.953369 ANGLES -0.000000 0.000000 -0.000000 FOV 55.000000
VEHICLE brawler FIELD BONNET_L POS -0.587790 0.563599 1.000000 ANGLES 0.002122 -0.000000 1.567852 FOV 55.000000
VEHICLE brawler FIELD BONNET_R POS 0.586107 0.564400 1.002319 ANGLES 0.002467 -0.000226 -1.569307 FOV 55.000000
VEHICLE brawler FIELD CINEY_WHEEL_2 POS 1.445452 -2.185425 0.088867 ANGLES -0.005970 0.208207 0.166675 FOV 55.000000
VEHICLE brawler FIELD CINEY_BACK POS -1.211378 0.941650 0.922241 ANGLES -0.205966 0.163625 -3.019295 FOV 55.000000
VEHICLE brawler FIELD BUMPER POS 0.000000 2.299194 -0.213013 ANGLES -0.000000 0.000000 -0.000000 FOV 55.000000
VEHICLE brawler FIELD AIM_FR POS 0.003785 -0.245383 1.492331 ANGLES -1.562206 -0.002711 -0.002711 FOV 55.000000
VEHICLE brawler FIELD CINEY_FAR_1 POS -1.899985 -3.766393 0.505493 ANGLES -0.096885 -0.210082 -0.485084 FOV 55.000000
VEHICLE brawler FIELD CINEY_FAR_2 POS 1.844413 -5.290057 1.933350 ANGLES -0.292885 0.174331 0.058549 FOV 55.000000
VEHICLE brawler FIELD CINEY_FAR_3 POS 1.907560 3.203289 -0.345767 ANGLES 0.208353 -0.265760 2.533091 FOV 74.300003
VEHICLE brawler FIELD CINEY_FAR_4 POS -1.262114 3.245777 1.402344 ANGLES -0.485132 0.237833 -2.856915 FOV 55.000000

gtaiv_vehicleAudioSettings.ini 

(If you use the Audio loader included with FLA then try this sound out. It's the same high performance V8 as the Ensenada, except this one has a slightly lower tone and has a supercharger whine.)

Simply copy this line to the audio loader ini file when you have added the vehicle.

[brawler]
structType = 0
field_1 = 41328
flags = 0xAA628 
floatAsInt_A = -8.0
floatAsInt_E = 3.0
engineLowSound = VEHICLES_ENGINE_RESIDENT_V_STYLE_4_ENGINE_LOW
engineHighSound = VEHICLES_ENGINE_RESIDENT_V_STYLE_4_ENGINE_HIGH
exhaustLowSound = VEHICLES_ENGINE_RESIDENT_V_STYLE_4_EXHAUST_LOW
exhaustHighSound = VEHICLES_ENGINE_RESIDENT_V_STYLE_4_EXHAUST_HIGH
revsOffSound = VEHICLES_ENGINE_RESIDENT_V_STYLE_4_REVS_OFF
field_26 = 580.0
field_2A = 450.0
floatAsInt_2E = -1.56
floatAsInt_32 = 1.04
field_36 = 4000.0
field_3A = 8000.0
floatAsInt_3E = -2.25
floatAsInt_42 = 0.35
field_46 = 400.0
field_4A = 100.0
floatAsInt_4E = 0.0
floatAsInt_52 = 4.0
field_56 = 220.0
field_5A = 50.0
floatAsInt_5E = 4.0
floatAsInt_62 = 4.0
floatAsInt_66 = 0.0
field_6A = 50.0
field_6E = 50.0
floatAsInt_72 = 0.0
floatAsInt_76 = -12.0
engineWaveShape = ENGINE_WAVE_SHAPE
floatAsInt_7E = 0.0
exhaustWaveShape = EXHAUST_WAVE_SHAPE
floatAsInt_86 = 0.0
floatAsInt_multiplier1200_8A = -0.27
floatAsInt_multiplier1200_8E = 0.81
engineIdleLoopSound = VEHICLES_ENGINE_RESIDENT_V_STYLE_4_ENG_IDLE_LOOP
exhaustIdleLoopSound = VEHICLES_ENGINE_RESIDENT_V_STYLE_4_EX_IDLE_LOOP
floatAsInt_multiplier1200_9A = 0.0
floatAsInt_multiplier1200_9E = 0.333333
transmissionSound = VEHICLES_TRANSMISSION_1
floatAsInt_A6 = -8.0
floatAsInt_AA = 4.0
sound_AE = VEHICLES_ENGINE_RESIDENT_NULL_LOOP
floatAsInt_B2 = -8.0
floatAsInt_B6 = -4.0
exhaustPopSound = EX_POPS_MT
airIntakeSound = TURBO_3_WRAP
floatAsInt_multiplier1200_C2 = -0.5
floatAsInt_multiplier1200_C6 = 0.666667
dumpValveSound = NULL_SOUND
startSound = VEHICLES_ENGINE_RESIDENT_V_STYLE_4_START
hornSound = BOBCAT_HORN
openSound = VEHICLES_EXTRAS_REGULAR_OPEN
closeSound = REGULAR_DOOR_CLOSE_RND
trunkOpenSound = VEHICLES_EXTRAS_MUSCLE_TRUNK_OPEN
trunkCloseSound = VEHICLES_EXTRAS_MUSCLE_TRUNK_CLOSE
field_E6 = 0.5
suspensionUpSound = SUSPENSION_UP
suspensionDownSound = SUSPENSION_UP
field_F2 = 0.4
field_F6 = 1.0
policeScannerManufacturerSound = POLICE_SCANNER_MANUFACTURER_MAN_CUSTOM
policeScannerModelSound = NULL_SOUND
policeScannerVehicleCategorySound = POLICE_SCANNER_VEHICLE_CATEGORY_COUPE
gearTransmissionSound = VEHICLES_ENGINE_RESIDENT_GEAR_TRANSMISSION
floatAsInt_multiplier1200_10A = 0.333333
floatAsInt_multiplier1200_10E = 1.5
floatAsInt_multiplier1200_112 = 0.833333
floatAsInt_116 = 0.0
field_11A = 50
floatAsInt_11E = 0.0
floatAsInt_122 = 4.0
floatAsInt_126 = 12.0
jumpLandSound = VEHICLE_JUMP_LAND
field_12E = 31
field_132 = 36
ignitionSound = IGNITION
engineShutDownSound = VEHICLES_ENGINE_RESIDENT_SHUT_DOWN_1
field_13E = 0
field_13F = 0
field_140 = 1
field_141 = 9
indicatorVehicleOn = VEHICLES_EXTRAS_INDICATOR_VAN_ON
indicatorVehicleOff = VEHICLES_EXTRAS_INDICATOR_VAN_OFF
engineCoolingFan = NULL_SOUND
handbrakeSound_14E = NULL_SOUND
sound_152 = NULL_SOUND
sound_156 = NULL_SOUND
handbrakeSound_15A = VEHICLES_EXTRAS_V_ENGINE_HANDBRAKE
field_15E = 1
field_15F = 0
field_160 = 3